Bio :
Quake 4 is a first-person shooter video game, the fourth title in the series of Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4, upon which it was built. Quake 4went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and OS X. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On 4 August 2011 the game was made available through Steam.
- Stroggification - Quake 4. No game knows this better than FPS Quake 4, which buys you a front row seat to the entire process of turning a human into one of these monstrosities.
- Quake 4 PC Stroggification Process and final boss fight - Video-Tutorials in english and other languages about: Operating Systems, Programming, Script and Markup Languages, Databases - DBMSs, Office, Internet and Graphic Applications, Audio & Video, and in another I.T. Or Education areas - Powered by YouTube.
Stroggification - Quake 4. No game knows this better than FPS Quake 4, which buys you a front row seat to the entire process of turning a human into one of these monstrosities.
Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game.[6] A multiplayer mode is available, but it does not involve playable bots like Quake III Arena, without 3rd party modifications.
Gameplay
Multiplayer
Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Players at QuakeCon reported the multiplayer gameplay to include elements similar to those in previous Quake games such as Strafe-jumping or Rocket jumping. Notable new additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.
Like the previous Quake games the multiplayer has a client-server architecture. The network code has been altered from Doom 3, allowing for larger numbers of players on each server (Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit).
One of the changes to the network code is a move from the per-polygon hit detection system used in Doom 3 back to using a hitbox system like most other online first-person shooters such as other Quakegames and Half-Life. In the 1.4.x point release, these 'axis aligned bounding boxes' were replaced with axis aligned octagonal 'cylinder', to make the hit-boxes more representative of the model shape.
Movement
The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners.[8] Ramp Jumps allow players to gain extra height from jumping as they reach the top of an inclined object,[9] which while present in the original Quake and Quake II was not included in Quake III Arena.
Plot
Corporal Matthew Kane prepares to take out the Strogg Nexus with his Rail Gun
Quake 4 Stroggification Processor
The Quake 4 single player mode continues the story of Quake II by pitting the player against a cyborgalienrace known as the Strogg. The game follows the story of aMarine Corporal named Matthew Kane who is joining the elite Rhino Squad.[10] Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhino squad is tasked with spearheading the mission to finally secure the aliens' home planet Stroggos. In the course of the invasion, the squad ship is shot down and crashes in the middle of a battle zone, separating Kane from his companions.[11] Kane eventually rejoins his scattered team members and partakes in the assault against the Strogg.
After performing a number of tasks, such as destroying and capturing Strogg aircraft hangars and defense systems,[12][13] Kane and his remaining squad members make it to the USS Hannibal. There they are given their next mission: infiltrating one of the Strogg's central communication hubs, the Tetranode, with an electromagnetic pulse bomb in the hope that it will put the main Strogg Nexus in disarray. Kane is tasked with defending the mission convoy,[14] which takes heavy casualties. After many setbacks, including the destruction of the EMP device by a Strogg ambush, Kane is left to complete the mission, assisted only by Private Johann Strauss andLance Corporal Nikolai 'Sledge' Slidjonovitch. Strauss figures out a way to destroy the core by shutting down its coolant systems. As Kane reaches the entrance to the Tetranode, however, he is greeted by two rocket-equipped network guardians, as well as the newly constructed Makron, which easily defeats Kane and knocks him unconscious.[15]
Quake 4 Stroggification Process
When Kane finally awakens, he finds himself strapped to a conveyor belt in the Strogg 'Medical Facilities', a structure used for turning those captured and killed by the aliens either into protein food or additional Strogg units. In a long and gruesome first-person cutscene, Kane is taken through this stroggification process which violently replaces much of his anatomy with bio-mechanical parts. Before the final controlling neurochip implanted in his brain can be activated, though, Rhino Squad bursts into the facility and rescues Kane.[16] After escaping through the Strogg medical facility and Waste Disposal plant, fighting off zombie-like half-stroggified humans along the way, Kane is forced to combat his former commander, Lieutenant Voss, who has been fully stroggified into a powerful mechanized monster but retains his own consciousness long enough to warn Kane.[17] After defeating this threat, Kane and the remaining marines finally make it back to theHannibal.
The commanders realize that Kane's Strogg physiology has opened up new possibilities for defeating the Strogg, as he can be used to infiltrate locations and teleportation areas previously impenetrable and/or fatally harmful to human forces. The new plan is to directly target the Strogg Nexus Core, a huge centralized brain-like structure which controls the alien forces. The Marines are tasked with infiltrating the three data towers adjacent to the Nexus: Data Storage, Processing, and Networking. There, they will deactivate the Nexus' shield and power up the teleporter used to access the Nexus and send Kane in. Once inside, Kane will travel to the center of the Nexus to destroy the Core Brain and its guardian.
After infiltrating the facility and realigning the data nodes powering the teleporter, and destroying its fearsome 'Guardian' creature,[18] Kane finally reaches the Nexus core. There he meets the Makron in a final showdown and kills it. This accomplished, he destroys the Core and returns to the Hannibal. Celebrating with Rhino Squad afterward, Kane receives word that he has new orders.